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on October 11, 2009 at 5:30:45 pm
 

Welcome to our Wiki! 

 

If you are interested in helping develop new games for the 8-bit "$10 computer" this is the place to start. 

 

Contents:

  1. News
  2. About the $10 Computer
  3. Playpower's Goals
  4. Programming New Games for the $10 Computer
  5. Differences between the $10 Computer and the NES
  6. How to Help: Technical and Non-Technical

 

News

Are you a Playpower volunteer? We've started a new volunteer directory so you can share your background and skills with the rest of the Playpower artists and developers.  If you are working on a project, you can use the free blog space to share your progress and get comments. 

 

About the $10 Computer

Playpower is creating new software for a $10 computer that already exists and is being sold in street markets around the world. These computers are typically packaged with a full keyboard, mouse, game controllers, and a cartridge filled with software like typing games and BASIC programming. The computer is located inside the keyboard, which connects directly to a family's television as a screen.  The computer is based on the 8-bit 6502 chip, which was used in the famous Apple IIe computer and the Nintendo Entertainment System (NES).  In fact, the computers are technically a clone of the Nintendo Famicom, which is why they are referred to as "FamiClones". This computer hardware is now in the public domain, due to expired patents.  As a result, millions of these devices are being produced every year by dozens of manufacturers, under a variety of brand names.  You can even obtain them in the USA through Makershed.com.

 

Playpower's Goals

  • In countries like India and Ghana, skills as simple as learning to type can mean the difference between earning $1/day as a menial laborer and $1/hour in a back-office.  We want to faciliate these kinds of economic transformations through affordable, effective and fun learning games. 
  • By freely providing our source code directly to the FamiClone manufacturers, Playpower hopes to leverage their global distribution network to introduce quality educational software to millions of children around the world. 
  • We're trying to legally license the source code of 8-bit abandonware educational games (such as Number Munchers, Lemonade Stand, etc) and port these games to make them work on the existing FamiClones
  • By organizing and translating development materials, and through the creation of new development tools, we're trying to make it easier for diverse groups of people to create new games and educational software for "the world's most affordable home computer."
  • We believe that 8-bit computers, simple as they are, can be very effective at introducing computing cultures to children in emerging economies because of their low-cost and wide distribution.  After all, 8-bit computers were highly effective at introducing generations of Americans and Japanese to games and programming!  Because these devices enable their users to learn programming in BASIC, these computers could provide a powerful experience that could act as a stepping stone to far more advanced computer use. 
  • Playpower is all about content: open-source educational content for low-cost computer platforms.   In the future we may focus on multiple low-cost computers, but right now we are focused on creating content for the 8-bit famiclones. 
  • We are not trying to design a new computer.  We're trying to maximize the educational value of what's already available in the market.

 

Programming New Games for the $10 Computer

So you want to start programming on "the $10 computer?"  The NES hacking scene has produced a number of tools over the years to enable homebrew game making. To get started, here's the information you need to know:

  1. Join our technical mailing list, PlaypowerTech and add yourself to our volunteer directory.
  2. I strongly recommend using a Windows environment for development...  most of the development tools are not Mac friendly, sorry!  But many of us run Windows on our Mac or Linux machines, so that's an option.
  3. Download one of our recommended open-source emulators, nestopia or nintendulator
  4. Spend the time to go through this tutorial for programming on the NES, written by Brian Parker of Retrozone.  It really starts from the basics, so you can jump right in.  Don't worry about prior knowledge... just start reading!
  5. Bookmark this page, wiki.nesdev.com.  This website provides great documentation of the NES and provides advanced tutorials for NES programmers.
    1. For additional help programming, first check out the nesdev BBS forums
    2. Then, consider listening in to the conversations at the #NESDEV IRC channel
    3. The NES and the $10 computer are based on the 6502 chip architecture, which was also used by the Apple IIe, the Commodore 64, the Atari 2600, the BBC Micro, and the VIC -20.  Check out 6502.org for a forum about programming on the 6502
  6. You'll probably want to have some source code to play with.  Don Miller, AKA No-Carrier, has produced a series of Open-Source NES applications, which are available for download here.  Try the GalleryNES!  See if you can generate a new picture, following the instructions in the readme file.  Want other source code?  nesdev.parodius.com is a great place to look.
  7. Finally, Retrousb.com (aka Retrozone) contains a number of hardware tools if you are interested in creating your own cartridges or debugging on actual hardware.

 

Differences between the NES and the $10 Computer

There are some key differences between the NES and a "FamiClone."

  1. Currently, FamiClones are typically sold with 60 pin cartridges, not 72 pin cartridges, as on the NES.  However, Makershed.com sells a converter that lets NES games be played on the FamiClones
  2. FamiClones use a NOAC chips (NES-on-a-Chip-- epoxy affixed "GlopTop" integrated circuits).  This means that the actual chips are less accessible than on the NES.  For information on NOAC chips, Ben Heck's forums have lots of useful information
  3. There are a few (poorly documented) timing differences between the NES and the FamiClone.  Unfortunately, these prevent most of the Retrozone kits from working directly with the FamiClones.
  4. <please add more>

 

Alternative Programming Languages

Many people really enjoy programming in assembly code.  Really. 

However, some people would really prefer to use high-level languages. 

 

Side note: Ian Bogost taught an Atari course at George Tech in 2007 where students programmed both in assembly and something called "batari BASIC."  This was very successful, from what I've heard.

 

This is the music composition program that comes with many of the TV-Computers

 

 

How to Help: Technical and Non-Technical

 

 

 

 

Help develop open-source learning games! 

Game Ideas (add your own!) 

Open-Source Code Samples for the NES

Project History

 

 

 

Current Projects:

Developing SDK for game development on the TV-Computer

  • Code-to-hardware testing pipeline
  • DevLanguage: nBASIC
  • DevLanguage: cc65

Creating Game Templates

  • CYOA - cc65 project building branching stories
  • Quiz Game - nBASIC project
  • Typing of the Dead Game

MILLEE - J2ME development for Mobile Phones

 

Future Projects:

SD Card Integration

Open Source Learning Game Asset Repository

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