Designing 8-bit games is an exercise in constraints. However, these design constraints can be very productive! Simple game dynamics are essential.
Add game ideas using this format:
Math Racing Game
The math racing game concept is simple: get math questions right, and the player gets to win a lap. Win enough laps, and the player wins the race. If the question is answered wrong, a lap is lost. Perhaps the correct answer can be displayed and the operations to achieve the correct answer shown.
Harrison Lee 6-29-10
Choose Your Own Adventure Game
Just like the 1980s books, these games generate interest in reading by letting the player control the outcome of the story by selecting the decisions made by the character in the story. Text could be supplemented by illustrations and audio.
Derek Lomas 1-25-2009
Millionaire Quiz Game
Quiz games are simple yet popular (even in bars), and can make intellectual knowledge a social asset! Especially after "Slumdog Millionaire," quiz games seem like a very good idea.
Derek Lomas 1-25-2009
Typing of the Dead, 8-bit Redo
Typing of the Dead was, perhaps, the best typing game ever created. Creating a similar game dynamic in 8-bit would probably be engaging. While zombie-violence may not be culturally appropriate everywhere, it is still a game dynamic that should be strongly considered.
Derek Lomas 10-8-2009
Story Typing
A typing tutor that tells and illustrates a story that a player is typing. We might use public domain texts, such as the Wizard of Oz. As a player types through the story, certain passages might be illustrated by images, animations and even minigames inspired by story elements.
Derek Lomas 12-6-2009
Space Hero: Math
A player must defend the earth from falling asteroids by answering math problems. The falling asteroids act as a time pressure.
Derek Lomas 12-6-2009
Sheep and Wolves
This is a game of visual perception and working memory. A number of wolves enter a flock of sheep, but before they do, they put on sheeps clothing, and become indistinguishable from the sheep. As the sheep and wolves mix, the player must remember the position of the wolves, so they can remove them. If they select incorrectly, they loose sheep. Other mini-games could include displaying a random number of wolf and sheep sprites on the screen for a short period of time, and asking the player to determine how many their were. Games like this may be appropriate for building number sense.
Derek Lomas 12-6-2009
Mad Libs
Players are asked to enter word types, like "Noun," "Verb," "Adjective," and "Adverb." The program then generates a story, based on existing templates.
Derek Lomas 12-6-2009
Soccer
It's a universal sport, doesn't require translation into the native languages of India or Ghana, and could help kids learn how to use the $10 computer. I suppose the ever-increasing scoreboard could count as teaching kids about numbers. And maybe it could be two-player?
Julie Charles 10-12-2009
Lemonade Stand
Lemondare Stand was a popular 8-bit Apple II game that involved making business decisions for operating a lemonade stand, such as how much to charge, how much to make, and how much to advertise. It encourages experimentation, mental arithmetic, and entrepreneurship. It could be re-designed to teach other financial skills, such as saving and investment. It could be culturally adapted to different countries (ie. Chai-Wallah).
Derek Lomas 12-6-2009
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